|
Gods
Oct 10, 2014 19:33:48 GMT -6
Post by rumblymarrow on Oct 10, 2014 19:33:48 GMT -6
Here's where approved gods will be posted by the admins
|
|
|
Gods
Oct 16, 2014 21:53:30 GMT -6
Post by rumblymarrow on Oct 16, 2014 21:53:30 GMT -6
Name: Zymir True name: Rsunoc God of what: Time Appearance: Recently he has appeared to be a young man with long golden blonde hair. However he will often appear in any form that he wishes. In the form that he has taken recently he started out as just a young child and has allowed his form to grow until he looks like what he does today. In this form he is thin and not very muscular and appears to be unable to fight at first glance. However many of his enemies have though that right before their death. He wears a dark blue shirt with a hood built into it that has long sleeves that reach into his bracers. On top of his shirt he has a gold chest plate that has abs etched into it. On his hands are golden bracers which cover his arms up to the elbow but leave his hands to only be covered by the gloves that he wears. Around his waist he wears an old worn out leather belt with trinkets he has collected from his journeys hanging from it on iron chains. Two of these trinkets are of extreme importance to him. One of them is an ancient leather bound book with a spine made out of an unknown metal. In this book he has written everything he’s learned about his past. The other trinket is a wooden hourglass with sand that is always flowing. This hourglass somehow holds a connection to Zymir’s past but he has no idea how. With the hourglass he is able to enter transcendent mode but he rarely enters this mode since when he enters this mode he feels that he loses himself. After the first time he went into this mode he had no memories of what happened. He wears dark blue pants and covering his feet are armored golden boots which reach up to his knees. On all of his armor scenes of all histories, futures, and presents are etched in. They are constantly shifting and changing. Many are of times that never happen but some occasional people have gotten peaks into their future from it only to regret it later. Gender: Male Alignment: Chaotic Neutral Special godly powers: Precognition: By looking into the timeline Zymir can see all past, presents, a futures. He can use this ability to do anything from predict his opponent’s moves in battle or give a prophecy but since he’s seeing into all possible timelines he isn't always accurate. Transcendent: Can tell exact timeline he needs to look into. This makes his predictions near perfect Backtracking: Zymir takes a step back in time to prevent harm to himself by preventing them from happening in the first place but he cannot do this for fatal injuries (ex. being cut in half or decapitated) Transcendent: Can backtrack even more grievous wounds (ex can backtrack being cut in half but still not beheading) Watcher: Zymir steps outside of time. While in watcher mode he is undetectable by any means but is unable to interact with anything in time in any way. He can enter and exit watcher mode at will. Aura of Fate: Zymir’s presence in an area distorts time around him(5ft most powerful range 10ft maximum range). This allows Zymir to influence time around him. Slowing things down or speeding things up are the easiest abilities to use but it’s not limited to that. With little effort Zymir can control which of these effects are applied. Transcendent: The area in which his aura affects is double in size and he has complete control of time in its radius. Ultimate power: Transcendence: While on one of his many journeys in the past Zymir found an hourglass. He felt a connection to it and decided to pick it up. As soon as he touched it he entered transcendence. He doesn’t fully remember what he did during that time but knows he destroyed many shadowrealms. Afterwards he vowed only to enter transcendence if there was no other choice. (While in transcendent mode Zymir may use the transcendent parts of his powers and weapon) Godly weapon: Time’s Edge: a double bladed scythe with the ability to be split into two small scythes. The blades are made of pure temporal energy and can alter the flow of time in anything that it cuts. When he doesn’t want the blades to be out he cuts the flow of energy. This causes the weapon to be little more than a stick. Blades can be rusted into dust, people that are cut can be slowed in time or even be stopped entirely by the effects of his blade. The effects of the blade on people will persist for as long as the blade is in contact with them and ends a short time after the blade ceases contact. Transcendent: His scythe disappears entirely and the temporal energy that made up its blade now wraps around Zymir's arms and body. The blades that form around his arms are able to cut more than they could before and the tendrils of temporal energy have a much stronger effect on people then it did before. Background info/backstory: When time was first made it was a sentient being who just referred to itself as Time. It ruled over the single timeline of the universe but shadowrealms kept being created each with their own timeline. This put a strain on Time and with each timeline created the strain increased. Until all at once infinite shadowrealms all with their own timelines exploded into existence. The strain created from this was too much and Time shattered into an infinite amount of shards of itself. Each shard grew in time and developed a personality. They had a fraction of their true power and were able to become god strength but none of them had their memories from before the shattering. They all had a timeline to govern and keep from being destroyed; however, none of them had complete control over the timeline. Zymir is one of these shards. He, like all the other shards have taken up the mantel of god of time of their timeline. They could observe what can happen but not directly control it and they all cannot look into their own personal timelines. Alternate versions of Zymir can look into each other’s timelines but not their own. He wonders the shadowrealms looking for any clue on his former self or anything that can unlock his past. In his journeys he has met many gods and gone through uncountable shadowrealms. He will sometimes warn them of danger to come and other times lead them to it. Shadow realm appearance: His shadowrealm is truly a unique shadowrealm. In this shadowrealm all of time is happening at once. All possible pasts, presents, and futures. Walking through his shadowrealm is traveling through time itself and those who don’t know the dangers of the shadowrealm can get thrown into any point in any time with every step. However without direct interference from Zymir they will stay inside the timeline of their universe. Those who attempt to understand the true nature of his shadowrealm will go insane without doubt for not even the other gods can comprehend it. However if they don't attempt to understand it Zymir's shadowrealm will make itself appear in a way that will allow the individual understand it. Most people who have wondered into his shadowrealm and lived to tell the story describe it as a labyrinth that is constantly changing and a single wrong turn in the labyrinth can throw you anywhere. Unique shadow realms perks: can travel to any place at any point in time without the need of a portal Shadow realm core: In the center of Zymir's shadowrealm lies a sphere of void energy. The sphere is only two feet in diameter but that is only a ploy; it leads directly into the void and is therefore infinite in depth. It is from this sphere that all of time flows from. In the center of the sphere you can see a golden object. This object is said to hold everything that Zymir find valuable. The only possible way to get to the center of Zymir's shadowrealm is written in the book that he carries on him. Location: The tritarus shadowrealm. It is a recently abandoned shadowrealm who has been abandoned for 100s of years. It used to be recognizable by its dense jungles and the multitude of creatures that lived in it. The creatures, in their master’s absence, have turned feral and uncontrollable. Before they were about survival and evolution and now they live only by those instincts. They kill any other creature that they find to try and evolve ways to fight new creatures. Zymir has no idea what happened to the god that rules this land and he doesn’t care to find out. He is just roaming through seeing if there is anything of interest. Image of a double bladed scythe like his.
|
|
|
Gods
Oct 16, 2014 21:53:30 GMT -6
Post by ADHD_Seaweed on Oct 16, 2014 21:53:30 GMT -6
Name: Kalamar Gender:male God of what: BLOOD True name :snugglewooplelupplekin Appearance: he is shirtless, showing off his muscular pale white chest. His mid section is covered by a large iron belt that all of the cracks are filled in with flowing blood, in the center piece is a larger glowing ruby. His eyes are bright glowing red. His teeth are all long and sharp, his nose is just two slits, like voldimort. His ears are all pointed like elf ears. His bare arms are powerful and muscular. At the end of each pale finger is a white claw. Large pale white dragon wings sprout from his back, allowing him to sore though the air. His pale legs are shaped like a cats, with clawed feet, a large pale tail swings back and forth. Tattered iron chain mail covered his legs down to the knees Alignment: evil neutral Special godly powers : blood of the blood god: Kalamar’s blood is special, and when it is spilled, it holds enough power to seal the wound immediately. In addition, his blood has the power to ward off magic. Blood sight: Kalamar has the power to see the unseen, by seeing the blood that runs though the veins of invisible enemies Blades of Blood: even the blood of the fallen is a weapon, Kalamar can raise the blood of the fallen and use it as a projectile weapon, flinging dozens of blades made of blood at the foe. Ultimate power blood rite, in a battle, when enough blood has been spilled, he gets the ability to use one of two powers, the first is called the blood storm, the blood storm starts with crimson clouds filling the sky and steaming hot blood down pour of blood begins. Minions form his shadow realm appear by the hundreds, all hungry for blood. The second power is blood frenzy, runes of blood appear on His pale skin, and his eye glow with a deep blood list, his powers all get a major buff, and he becomes much more powerful. Godly weapon : Ferro Sanguinem: a scimitar that appears to the made of slightly rusted iron, but in actuality, it is a godly weapon. The blade is forged from the blood of Kalamar himself. This blade absorbs the life’s blood of those who it cuts, draining them of strength, and adding the strength to Kalamar, it has a bite that can cut though most substances. Background info/backstory: In that realm of blood, Kalamar reins, he used to lead the Sanguine Legion to slaughter many shadow realms, and destroy them completely, but now he has calmed down a bit after failing to heed the warning of a god of time Zymir, Kalamar suffered a horrible defeat, an, his legion destroyed, and he was banished to a random shadowrealm. For thousands of years getting occasional advise from the god of time Zymir. When he got back, his shadow realm had become abandoned, and he spend years pulling it back under his control. he now wanders the shadow realms searching for battles to fight in. Since then, he has come in contact with the god of time several times and now even considers him to be a friend. Shadow realm appearance: this shadow realm is full of waterfalls, rivers, lakes and oceans, all made of blood. The blood thirsty shadow realm creatures are in constant battle, or waiting to be united into a legion again, if any dare to enter this realm, they will be swarmed by endless creatures, all thirsty for the blood of an outsider Unique shadow realms perks: Fountain of blood: Kalamar can respawn much faster than other gods, by reforming in his fountain of Unique shadow realms perks: Fountain of blood: Kalamar can respawn much faster than other gods, by reforming in his fountain of blood shadow realm core: the fountain of blood, in the center of Kalamar's shadow realm is the fountain of blood, it is a marble fountain full of blood, overflowing and flowing straight into a ocean of the red liquid. The only way to damage this fountain is to cut it with an sword that is broken apart into nine pieces, each piece is hidden in one of the nine bloodiest shadow realms. the names of these shadow realms are written in book bound in human skin, resting in the High Temple in kalamar's shadow realm. Location: gaianus he is flying above the outskirts of the kingdom of Endamia
|
|
|
Gods
Oct 17, 2014 18:27:16 GMT -6
Post by Azuro22 on Oct 17, 2014 18:27:16 GMT -6
Name: Ashurenzo (Ashur) True name: Ashurenzo the 13th Constellation(Must be spoken in *The Language of Starlight) God of what: Stars and Celestial Beings Appearance: Ashur wears a black cloak with dark blue details of what one would assume to be a supernova. He also has some slightly torn pants. He doesn’t wear a shirt because it would get in the way of Physical-Alterations. He has a metal belt, where he keeps his weapon. He has dark blue eyes, almost looking black. His hair is a dark gray. His body is muscular but not to the point where someone would call him completely buff. Gender: Male Alignment: Lawful Neutral Special godly powers: Black Hole Grenade: Ashur creates a small black black orb around 6 inches in er that he can throw. On impact the orb begins sucking in anything within a 12 ft radius with crushing force. Then after 5 seconds there is a explosion that effects a 18 ft radius. The 12 Zodiacs: Using magic, he takes on the main aspect of the 12 zodiac signs. Each of the 12 signs can be divided into 3 groups: Neutral, Hard-light, and Physial-Alteration. - Neutral consist of Aries, Virgo, Gemini, and Aquarius. Aries creates a defensive shield to protect Ashur and others. Virgo allows Ashur to heal the wounds of the people the user touches. However this only works on physical wounds, and not on other medical problems such as poison. Gemini Splits Ashur into two halves, also halves his power, this helps for quick diversions and escapes. If one half is badly injured, such as stabbed in the chest, the other half will become whole. Aquarius just allows him flood an area with water(kind of ineffective if people know how to swim).
- Hard-light allows the Ashur to create objects of light, each ability glows with the glistening brilliance of stars. Hard light consist of Cancer, Scorpio, Pisces, and Sagittarius. Cancer creates two large crab claws around his arms. Scorpio creates a large scorpion tail that drips with a special star poison, the only antidote is to drink the blood of a shadow realm creature from his realm(Ashur and all shadow realm creatures from his realm are immune to this poison). Pisces creates 4 tendrils which Ashur can control freely. Sagittarius creates a bow and arrow, the arrow is extremely fast and hard to avoid.
- Physical-Alteration is Ashurs most powerful zodiacs, they transform his body into different forms, and they come with one or more abilities. Physical-Alteration consist of Leo, Taurus, Capricorn, and Libra. Leo shifts his ear to the top of his head and makes them more cat like, his eyes also become more like a cats. His nails are sharpened into claws and his teeth become fangs. He becomes much, much faster and is more agile. Taurus makes horns grow out the side of his head, and spikes on his shoulders. He also gets a tremendous strength boost and becomes extremely hard to injure. Capricorn changes his legs into goat legs and he gets a fish tail. Also two goat horns sprout on the top of his head and gains gills. Though this doesn't sound like much what makes this form deadly is that in this form he can literally eat Anything. Wood, cloth, iron, steel, magic, bones, poisons, swords, you name he can eat it. The one thing his teeth have trouble breaking is god weapons. But be wary even under that circumstance he can still shave off bits of the weapon. And one something is swallowed there is no retrieving it(by magical means or otherwise). Libra make him take on the appearance of a dragon. Scales cover his skin and wing sprout out of his back, he gets a tail and also gains a strength boost. His eyes become like a dragons, and he gains sharp teeth. And of course he can breath fire.
Ultimate power: The 13th Zodiac: Ashurenzo only goes by his full name when he is in his shadow realm or in his most powerful state. Along with all of his powers getting a boost, Ashurenzo gains the power of his own Zodiac. Reverting to a state where he most closely resembles what he looks like in his realm. His eyes become a light shade of blue, almost white, and his pupils morph into the shape of his zodiac. And a rune appears of his back, shifting to the shape of the zodiac sign he is currently using. Light bends to his will. Stars begin to shine so brightly they shine through clouds and will even be seen in the sky if it's day time. This allows his shadow realm companions to transform into their shadow realm state. While in mortal world they only have access to some of there powers and receive mortal bodies. But starlight emitted from this state allows them access t there full power. Ashurenzo has two powers Starlight Spear, which create spikes of pure light which he launches at enemies. Second is the Starlight Bomb, a powerful attack that takes a while to charge (Takes less time if used at night). Bombs can vary in size, and will level an area that is 15 times the bombs original size. Godly weapon: Daylight’s Bane: A sword that appears to be made of marble, is actually a sword forged from a chunk of a metal from the core of a white dwarf star. As battle progresses, the sword is continually charging up. When it’s fully charged Ashur can release a powerful shockwave of light. Following a brilliant flash, a crescent wave at the opponent. Slow moving and dull at first, the farther it travels the faster and sharper it gets. Don’t look directly at it. Background info/backstory: Ashurenzo is a god of a realm forever in night, and the only known speaker of The Language of Starlight. *The Language of Starlight isn’t actually spoken; there is no word in mortal tongue that can accurately describe it. A better way of saying it is spoken/thought. It shares no common pronunciations in the language of mortals. It more along the line of you make quiet noises with your mouth and the stars respond. But it is a beautiful sight to see, the stars begin to move in the sky, and particles of light slow down around the speaker. The fact is his name, “Ashurenzo,” is only a rough translation from The Language of Starlight. Enemies have often mistaken it for is real True name. But it has never worked, being born from stars his true name is in the Language of Starlight. Ever since the shadow realm known as Gaianus was discovered. Ashurenzo has visited a few times before, never exploring very far. And like all realms he has visited before it, The stars were the same. No matter what realm he visited, as long it had a night time, the stars were always the same. But something about this realms night sky seemed… different. He couldn’t place his finger on it. All the constellation were there, and where they were supposed to be but something seemed wrong, almost. So he decided to go and explore this world. He’s not sure what he is looking for, but he is convinced he’ll find it somewhere while exploring. Shadow realm appearance: His shadow realm is one where the night does not end. An endless, moonless night so that stars are always shining brightly. They are so bright, even though it's night, you can see clearly and you have no need for other lights. Field of green/blue grass covers the ground, and special flowers known as Nights Flare, though rare in the mortal world, are in abundance in this realm. Since there is no moon to determine the cycle of the Nights Flare, Flowers of both cycles grow erratically across the land. Streams and Rivers flow into ponds and lakes, and they reflect the night sky as though it were a mirror. Many creatures live in this vast landscape, some humanoid, some beasts of great size. Fireflies also live in this world, dancing high in the sky almost appearing to be stars themselves. The Nights Flare has very unique properties. It only blooms at night, and is used in both poisons and in medicines. The reason for this is due to the moons effect of the Nights Flare. The physiology of the flowers changes with the cycle of the moon. If the moon is waxing the Nights Flare has healing properties, if the moon is waning it is poisonous. In addition the strength of either stage depends upon how close the moon is to the end of its cycle. During a full moon the healing stage is at its strongest, and during a new moon the poison is at it’s sharpest. During the healing cycle the Nights Flare will glow a dark blue color. During a poison cycle is will glow a dark purple cycle. Shadow Realm Core: The core of this realm is actually one of it inhabitants. A small fairy known as Serenity. The reason she is the core is because most would assume that the core is an object. Though she is small and frail, she makes up for it with strength and power. She is extremely fast, so fast it's hard to keep track of her. And she is a savant with lightning magic. One more ability she has is her escape technique. If in danger she will pop out of this realm and into other random realm for a short period of time before being forced to return to the realm in a random location. Unique shadow realms perks: The Lunar Pool: a open shrine that allows him to view other realms from an aerial view via magical means. Location: Outside of an abandoned observatory on the border of Machina and Endamia.
|
|